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How to create your vehicle with Autodesk Vehicle Tracking

Why would it be more difficult, as some have suggested? In fact, in hindsight, it’s even easier. Autodesk Vehicle Tracking (AVT) already features an interesting array of vehicle types that can be adapted to suit your requirements.

Users also have the option of creating a vehicle from scratch. Despite a well-stocked library, individual vehicles will have to go through the garage. As with similar software, the data gathered must come from reliable sources since these values will determine the behaviour and paths of the vehicles. The software merely obeys your commands within the boundaries of the parameters you set.

Here are the steps involved in creating your vehicle:

1. Obtain an image or photo of the vehicle

A PDF, JPG, or any other file format that can be inserted into a DWG file will work. The image scale can be an approximation of the vehicle dimensions.

2. Obtain information about the vehicle

This information must come from a reliable source:

  • documentation from the manufacturer;
  • vehicle website;
  • at worst, go to the yard and take the measurements that you are missing.

3. Draw the vehicle foundations

Once the image has been inserted and the scale determined, have fun sketching the outlines of the vehicle in AVT.

  • In the following image, I’ve sketched only the main outlines. You can feel free to add, for example, the driver’s seat, the company logo, or any details you think are relevant.
  • Draw on the layer of your choice. This will be the layer on which the vehicle will appear in the drawing, if the layer is not “0.”
  • Create a BLOCK with the lines and polylines used for the plane view, and another for the elevation view.
  • The BLOCK insertion point on the plane view must be positioned in the middle of the front axle.
  • The insertion point on the elevation view is positioned in the centre of the front wheel.
  • Notice that we do not draw the wheels; these parameters are part of the data in AVT.
  • Adjust the scale of the BLOCKS as required. The dimension selected here is the distance between the wheels, which is generally the easiest to measure and the most precise.

4. Open the AVT library in the drawing where the BLOCKS were created

  • Create a new vehicle, preferably in a new library.
  • In the creation guide, insert the basic values in each window.
  • Before completing the value insertion step, click ADVANCED to display the Carrosserie/Profils (Body/Outlines) tab.
  • Select Body under Contour de carrosserie (plan) and click Import to select the BLOCK that represents the plane outline.
  • Do the same thing for the BLOCK in elevation view under Détail de Carrosserie.

This article does not purport to teach you all the basics of creating vehicles down to the smallest detail. However, based on what I’ve shown you here, you should be able to figure out how to create an initial basic vehicle. If you take the time to explore the other creation features based on what I’ve outlined here, you will see that it’s quite easy. All of the creation options are contained in these two dialogue boxes in the vehicles library: “Assistant de véhicule” and “Détails de l’unité.”


You will find everything you need to operate the basic features, as well as all the parameters needed to push the settings to the extreme, without any of the limits imposed by software designers.

But the important thing to remember here is:

“Be careful! YOU are responsible for the values inserted in your vehicle’s parameters, and it’s THESE values that will determine the analysis paths.”


Do not hesitate to contact me if you have any questions about creating a vehicle.


Happy building!

Martin Côté

Consultant in Civil engineering

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